<?xml version="1.0" encoding="US-ASCII" ?>
<character unique_id="g0jafivj:1fctrx7px71ef" version="2">
	<created_date>Oct 8, 2009</created_date>
	<modified_date>Apr 11, 2011 12:33 AM</modified_date>
	<profile>
		<player_name>NPC</player_name>
		<campaign>Islands of War</campaign>
		<name>Isidro Weinrib</name>
		<age>19</age>
		<birthday>April 11</birthday>
		<eyes>Grey</eyes>
		<hair>Blond, Wavy, Medium</hair>
		<skin>Tan</skin>
		<handedness>Left</handedness>
		<height>5' 9"</height>
		<weight>189 lb</weight>
		<SM>0</SM>
		<gender>Male</gender>
		<race>Tiefling</race>
		<tech_level>4</tech_level>
		<notes>Isidro is a half-demon.  This has made his life difficult.  Aside from that, he's hiding the fact that he's a warlock.

Most folk assume that witches and warlocks are in league with demons.  When they hear that Isidro is a warlock and a half-demon, they usually try to string him up, burn him at the stake, draw and quarter him, etc.

Torches and pitchforks have been brought to bear against him more than once.

Despite all of this, he's a people-loving fellow.  Due to his heritage, he considers "people" to extend to quite a few monsters.

He has gotten into arguments with his adventuring companions more than once over their desire to kill his "new friends" as he calls half the monsters he meets during any given dungeon crawl.

He once attempted to start a campaign to recognize the rights of goblins.  This did not go over well with the League of Adventurers.  After a long discussion with his sponsor, he dedided to drop the matter.  He still insists that goblins are simply misunderstood, however.</notes>
	</profile>
	<HP>0</HP>
	<FP>0</FP>
	<total_points>250</total_points>
	<ST>14</ST>
	<DX>13</DX>
	<IQ>13</IQ>
	<HT>13</HT>
	<will>0</will>
	<perception>0</perception>
	<speed>0</speed>
	<move>0</move>
	<include_punch>true</include_punch>
	<include_kick>true</include_kick>
	<include_kick_with_boots>true</include_kick_with_boots>
	<advantage_list>
		<advantage_container version="2" open="no">
			<name>Advantages</name>
			<advantage version="2">
				<name>Combat Reflexes</name>
				<type>Mental</type>
				<base_points>15</base_points>
				<reference>B43</reference>
				<notes>Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)</notes>
				<categories>
					<category>Advantage</category>
				</categories>
				<skill_bonus>
					<name compare="starts with">fast-draw</name>
					<specialization compare="is anything"></specialization>
					<amount>1</amount>
				</skill_bonus>
				<attribute_bonus>
					<attribute>dodge</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>parry</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>block</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>fright_check</attribute>
					<amount>2</amount>
				</attribute_bonus>
			</advantage>
			<advantage version="2">
				<name>Detect (Witches/Warlocks)</name>
				<type>Mental/Physical, Exotic</type>
				<modifier version="1">
					<name>Witches/Warlocks</name>
					<cost type="points">5</cost>
					<affects>total</affects>
					<reference>B48</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>@Occasional Substance/Condition@</name>
					<cost type="points">10</cost>
					<affects>total</affects>
					<reference>B48</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>@Common Substance/Condition@</name>
					<cost type="points">20</cost>
					<affects>total</affects>
					<reference>B48</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>@Very Common Substance/Condition@</name>
					<cost type="points">30</cost>
					<affects>total</affects>
					<reference>B48</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Precise</name>
					<cost type="percentage">100</cost>
					<affects>total</affects>
					<reference>B48</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Signal Detection</name>
					<cost type="percentage">0</cost>
					<affects>total</affects>
					<reference>B48</reference>
				</modifier>
				<modifier version="1">
					<name>Vague</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>B48</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Analyzing</name>
					<cost type="percentage">100</cost>
					<affects>total</affects>
					<reference>P47</reference>
				</modifier>
				<modifier version="1">
					<name>Cosmic (No Die Roll Required)</name>
					<cost type="percentage">100</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Range Limit (10 yards)</name>
					<cost type="percentage">-30</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Magical</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
				</modifier>
				<reference>B48</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Threshold-Limited Magery</name>
				<type>Mental, Supernatural</type>
				<levels>120</levels>
				<base_points>1</base_points>
				<points_per_level>1</points_per_level>
				<modifier version="1">
					<name>Can't Maintain Spells</name>
					<cost type="percentage">-30</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Dance</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Dark-Aspected</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Day-Aspected</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Musical</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Night-Aspected</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>No Armor</name>
					<cost type="percentage">-45</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Facial Components</name>
					<cost type="percentage">5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Foot Components</name>
					<cost type="percentage">10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Gesture Components</name>
					<cost type="percentage">10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Material Components</name>
					<cost type="percentage">30</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Speech Components</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>No Spell Components</name>
					<cost type="percentage">75</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>One College Only (@Average College@)</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>One College Only (@Easy College@)</name>
					<cost type="percentage">-60</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>One College Only (@Hard College@)</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Requires Talisman (Gloves)</name>
					<cost type="percentage">-30</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Requires Talisman in Hand (@Talisman@)</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Solitary</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Song</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spells Require Consciousness</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spells Require Sight</name>
					<cost type="percentage">-35</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Unusual Methods (Witchcraft)</name>
					<cost type="percentage">0</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Unusual Methods (@Methods)</name>
					<cost type="percentage">20</cost>
					<levels>1</levels>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Wild Magic</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Reduced Threshold</name>
					<cost type="percentage">-10</cost>
					<levels>1</levels>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Seriously Calamity Prone</name>
					<cost type="percentage">-10</cost>
					<levels>1</levels>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Lower Magical Recovery</name>
					<cost type="percentage">-10</cost>
					<levels>1</levels>
					<affects>total</affects>
				</modifier>
				<notes>Shadow-based</notes>
				<categories>
					<category>Advantage</category>
					<category>Occult/Magical</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Weapon Master</name>
				<type>Mental</type>
				<base_points>25</base_points>
				<reference>B99</reference>
				<notes>Two weapons: Spear and Staff</notes>
				<categories>
					<category>Advantage</category>
				</categories>
				<weapon_bonus>
					<name compare="is">spear</name>
					<specialization compare="is anything"></specialization>
					<level compare="at_least">1</level>
					<amount>1</amount>
				</weapon_bonus>
				<weapon_bonus>
					<name compare="is">spear</name>
					<specialization compare="is anything"></specialization>
					<level compare="at_least">2</level>
					<amount>1</amount>
				</weapon_bonus>
				<weapon_bonus>
					<name compare="is">staff</name>
					<specialization compare="is anything"></specialization>
					<level compare="at_least">1</level>
					<amount>1</amount>
				</weapon_bonus>
				<weapon_bonus>
					<name compare="is">staff</name>
					<specialization compare="is anything"></specialization>
					<level compare="at_least">2</level>
					<amount>1</amount>
				</weapon_bonus>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Disavantages</name>
			<advantage version="2">
				<name>Chummy</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<reference>B126</reference>
				<notes>React to others at +2; -1 to IQ-based skills when alone</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Dependant (Kid Sister)</name>
				<type>Social</type>
				<modifier version="1" enabled="no">
					<name>Point total</name>
					<cost type="points">-1</cost>
					<affects>total</affects>
					<reference>B131</reference>
					<notes>100% of your starting points</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Point total</name>
					<cost type="points">-2</cost>
					<affects>total</affects>
					<reference>B131</reference>
					<notes>75% of your starting points</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Point total</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
					<reference>B131</reference>
					<notes>50% of your starting points</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Point total</name>
					<cost type="points">-10</cost>
					<affects>total</affects>
					<reference>B131</reference>
					<notes>25% of your starting points</notes>
				</modifier>
				<modifier version="1">
					<name>Point total</name>
					<cost type="points">-15</cost>
					<affects>total</affects>
					<reference>B131</reference>
					<notes>0 or fewer points</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Appears almost all the time</name>
					<cost type="multiplier">3</cost>
					<reference>B36</reference>
					<notes>15-</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Appears quite often</name>
					<cost type="multiplier">2</cost>
					<reference>B36</reference>
					<notes>12-</notes>
				</modifier>
				<modifier version="1">
					<name>Appears fairly often</name>
					<cost type="multiplier">1</cost>
					<reference>B36</reference>
					<notes>9-</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Appears quite rarely</name>
					<cost type="multiplier">0.5</cost>
					<reference>B36</reference>
					<notes>6-</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Group</name>
					<cost type="multiplier">2</cost>
					<reference>B131</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Acquaintance</name>
					<cost type="multiplier">0.5</cost>
					<reference>B131</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Friend</name>
					<cost type="multiplier">1</cost>
					<reference>B131</reference>
				</modifier>
				<modifier version="1">
					<name>Loved one</name>
					<cost type="multiplier">2</cost>
					<reference>B131</reference>
				</modifier>
				<reference>B131</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Duty (League of Adventurers)</name>
				<type>Social</type>
				<modifier version="1" enabled="no">
					<name>FR: 6</name>
					<cost type="points">-2</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>FR: 9</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>FR: 12</name>
					<cost type="points">-10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>FR: 15</name>
					<cost type="points">-15</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Extremely Hazardous</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Involuntary</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Nonhazardous</name>
					<cost type="points">5</cost>
					<affects>total</affects>
				</modifier>
				<reference>B133</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Secret (He's a Warlock: Possible Death)</name>
				<type>Social</type>
				<base_points>-30</base_points>
				<reference>B152</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Sense of Duty</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<reference>B153</reference>
				<notes>Friends &amp; Companions</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Supernatural Features (Too Much Body Heat)</name>
				<type>Physical, Supernatural</type>
				<base_points>-5</base_points>
				<reference>B157</reference>
				<notes>His natural internal temperature is 130 degrees</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Xenophilia</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<cr adj="fright_check_bonus">12</cr>
				<reference>B162</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Perks</name>
			<advantage version="2">
				<name>Form Mastery (spear)</name>
				<type>Mental</type>
				<base_points>1</base_points>
				<reference>MA50</reference>
				<notes>Let you switch skill at any time</notes>
				<categories>
					<category>Perk</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no" type="race">
			<name>Tiefling (Half-Demon)</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Charisma</name>
					<type>Mental</type>
					<levels>1</levels>
					<points_per_level>5</points_per_level>
					<reference>B41</reference>
					<notes>+1 to Influence rolls</notes>
					<categories>
						<category>Advantage</category>
					</categories>
					<skill_bonus>
						<name compare="is">fortune-telling</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">leadership</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">panhandling</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">public speaking</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Intelligence</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>20</points_per_level>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
					</categories>
					<attribute_bonus>
						<attribute>iq</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Overconfidence</name>
					<type>Mental</type>
					<base_points>-5</base_points>
					<cr>12</cr>
					<reference>B148</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Decreased Perception</name>
					<type>Mental/Physical</type>
					<levels>1</levels>
					<points_per_level>-5</points_per_level>
					<reference>B16</reference>
					<categories>
						<category>Attribute</category>
						<category>Disadvantage</category>
					</categories>
					<attribute_bonus>
						<attribute>perception</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Decreased Strength</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>-10</points_per_level>
					<reference>B14</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
					<attribute_bonus>
						<attribute>st</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Decreased Will</name>
					<type>Mental</type>
					<levels>1</levels>
					<points_per_level>-5</points_per_level>
					<reference>B16</reference>
					<categories>
						<category>Attribute</category>
						<category>Disadvantage</category>
					</categories>
					<attribute_bonus>
						<attribute>will</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Reputation</name>
					<type>Social</type>
					<levels>1</levels>
					<points_per_level>-5</points_per_level>
					<modifier version="1">
						<name>People Affected</name>
						<cost type="multiplier">1</cost>
						<reference>B27</reference>
						<notes>Almost everyone</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>People Affected</name>
						<cost type="multiplier">0.67</cost>
						<reference>B27</reference>
						<notes>Almost everyone except @large class of people@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>People Affected</name>
						<cost type="multiplier">0.5</cost>
						<reference>B27</reference>
						<notes>@Large class of people@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>People Affected</name>
						<cost type="multiplier">0.33</cost>
						<reference>B27</reference>
						<notes>@Small class of people@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Recognized all the time</name>
						<cost type="multiplier">1</cost>
						<reference>B28</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Recognized sometimes</name>
						<cost type="multiplier">0.5</cost>
						<reference>B28</reference>
						<notes>10-</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Recognized occasionally</name>
						<cost type="multiplier">0.33</cost>
						<reference>B28</reference>
						<notes>7-</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Recognized occasionally</name>
						<cost type="multiplier">0.33</cost>
						<reference>B28</reference>
						<notes>7-</notes>
					</modifier>
					<reference>B26</reference>
					<notes>Tieflings are dangerous and/or crazy</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Features</name>
				<advantage version="2">
					<name>Note</name>
					<type>Physical</type>
					<notes>The GM should allow more flexibility with this racial template, as no two Tieflings will likely be the same</notes>
				</advantage>
				<advantage version="2">
					<name>Option</name>
					<type>Physical</type>
					<notes>Special abilities from fiendish heritage</notes>
				</advantage>
				<advantage version="2">
					<name>Option</name>
					<type>Physical</type>
					<notes>More Unnatural Features</notes>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Quirks</name>
				<advantage version="2">
					<name>Unnatural Features (Eyes Like Flames)</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>-1</points_per_level>
					<reference>B22</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
					<skill_bonus>
						<name compare="is">disguise</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">-1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">shadowing</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">-1</amount>
					</skill_bonus>
				</advantage>
			</advantage_container>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill_container version="2" open="no">
			<name>Combat</name>
			<skill version="2">
				<name>Power Blow</name>
				<difficulty>Will/H</difficulty>
				<points>4</points>
				<reference>B215</reference>
				<categories>
					<category>Esoteric</category>
				</categories>
				<prereq_list all="no">
					<advantage_prereq has="yes">
						<name compare="starts with">weapon master</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
					<advantage_prereq has="yes">
						<name compare="is">trained by a master</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</skill>
			<technique version="2">
				<name>Grand Disarm</name>
				<difficulty>A</difficulty>
				<points>11</points>
				<reference>MA84</reference>
				<default>
					<type>Skill</type>
					<name>staff</name>
					<modifier>-11</modifier>
				</default>
				<categories>
					<category>Cinematic Techniques</category>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
			</technique>
			<skill version="2">
				<name>Spear</name>
				<difficulty>DX/A</difficulty>
				<points>12</points>
				<reference>B208</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Polearm</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Staff</name>
					<modifier>-2</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Staff</name>
				<difficulty>DX/A</difficulty>
				<points>12</points>
				<reference>B208</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Polearm</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Spear</name>
					<modifier>-2</modifier>
				</default>
			</skill>
			<technique version="2" limit="0">
				<name>Whirlwind Attack</name>
				<difficulty>H</difficulty>
				<points>6</points>
				<reference>B232, MA87</reference>
				<default>
					<type>Skill</type>
					<name>Staff</name>
					<modifier>-5</modifier>
				</default>
				<categories>
					<category>Cinematic Techniques</category>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
			</technique>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Magic</name>
			<skill version="2">
				<name>Magic</name>
				<specialization>Battle</specialization>
				<difficulty>IQ/H</difficulty>
				<points>4</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Thaumatology</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Thaumatology</name>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Magic</name>
				<specialization>Charm</specialization>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Thaumatology</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Thaumatology</name>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Magic</name>
				<specialization>Divination</specialization>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Thaumatology</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Thaumatology</name>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Magic</name>
				<specialization>Elemental</specialization>
				<difficulty>IQ/H</difficulty>
				<points>4</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Thaumatology</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Thaumatology</name>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Magic</name>
				<specialization>Life</specialization>
				<difficulty>IQ/H</difficulty>
				<points>2</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Thaumatology</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Thaumatology</name>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Magic</name>
				<specialization>Protection</specialization>
				<difficulty>IQ/H</difficulty>
				<points>2</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Thaumatology</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Thaumatology</name>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Meditation</name>
				<difficulty>Will/H</difficulty>
				<points>2</points>
				<reference>B207</reference>
				<categories>
					<category>Esoteric</category>
				</categories>
				<default>
					<type>Will</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Autohypnosis</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Thaumatology</name>
				<difficulty>IQ/VH</difficulty>
				<points>8</points>
				<reference>B225</reference>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-7</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Misc</name>
			<skill version="2">
				<name>Hidden Lore</name>
				<specialization>Witches</specialization>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B199</reference>
				<categories>
					<category>Knowledge</category>
				</categories>
			</skill>
			<skill version="2">
				<name>Stealth</name>
				<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
				<difficulty>DX/A</difficulty>
				<points>2</points>
				<reference>B222</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Police</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
			</skill>
		</skill_container>
	</skill_list>
	<equipment_list>
		<equipment_container version="3" open="no" state="equipped">
			<description>Armor</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<equipment version="3" state="equipped">
				<quantity>1</quantity>
				<description>Boots</description>
				<tech_level>2</tech_level>
				<legality_class>-</legality_class>
				<value>80</value>
				<weight>3 lb</weight>
				<reference>B284</reference>
				<categories>
					<category>Footwear</category>
				</categories>
				<dr_bonus>
					<location>feet</location>
					<amount>2</amount>
				</dr_bonus>
			</equipment>
			<equipment version="3" state="equipped">
				<quantity>1</quantity>
				<description>Cloth Cap</description>
				<tech_level>1</tech_level>
				<legality_class>-</legality_class>
				<value>5</value>
				<reference>B284</reference>
				<categories>
					<category>Headgear</category>
				</categories>
				<dr_bonus>
					<location>skull</location>
					<amount>1</amount>
				</dr_bonus>
			</equipment>
			<equipment version="3" state="equipped">
				<quantity>1</quantity>
				<description>Leather Gloves</description>
				<tech_level>1</tech_level>
				<legality_class>-</legality_class>
				<value>30</value>
				<reference>B284</reference>
				<notes>Magery Talisman</notes>
				<categories>
					<category>Gloves</category>
				</categories>
				<dr_bonus>
					<location>hands</location>
					<amount>2</amount>
				</dr_bonus>
			</equipment>
		</equipment_container>
		<equipment_container version="3" open="yes" state="equipped">
			<description>Leather Belt</description>
			<tech_level>2</tech_level>
			<legality_class>-</legality_class>
			<value>5</value>
			<weight>0.25 lb</weight>
			<equipment_container version="3" open="no" state="equipped">
				<description>Shrinking Spell Book</description>
				<legality_class>4</legality_class>
				<value>1020</value>
				<weight>0.12 lb</weight>
				<notes>Thesis (320 pages), Codex Bound</notes>
				<categories>
					<category>Spell Book</category>
				</categories>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Acid Bolt</description>
					<legality_class>4</legality_class>
					<value>60</value>
					<notes>Common, 6 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Acid</category>
						<category>Spell: Battle</category>
						<category>Spell: Common</category>
						<category>Spell: Creation</category>
						<category>Spell: Elemental</category>
						<category>Spell: Ooze</category>
					</categories>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Agony</description>
					<legality_class>4</legality_class>
					<value>280</value>
					<notes>Common, 28 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Body Control</category>
						<category>Spell: Common</category>
						<category>Spell: Life</category>
					</categories>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Air Bolt</description>
					<legality_class>4</legality_class>
					<value>450</value>
					<notes>Common, 45 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Air</category>
						<category>Spell: Battle</category>
						<category>Spell: Common</category>
						<category>Spell: Creation</category>
						<category>Spell: Elemental</category>
					</categories>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Animate Dead</description>
					<legality_class>4</legality_class>
					<value>600</value>
					<notes>Common, 60 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Common</category>
						<category>Spell: Life</category>
						<category>Spell: Necromancy</category>
						<category>Spell: Negative Material</category>
					</categories>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Armor</description>
					<legality_class>4</legality_class>
					<value>120</value>
					<notes>Common, 12 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Battle</category>
						<category>Spell: Charm</category>
						<category>Spell: Common</category>
						<category>Spell: Protection</category>
					</categories>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Barrier</description>
					<legality_class>4</legality_class>
					<value>1900</value>
					<notes>Uncommon, 38 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Battle</category>
						<category>Spell: Creation</category>
						<category>Spell: Protection</category>
						<category>Spell: Uncommon</category>
					</categories>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Bone Shower</description>
					<legality_class>4</legality_class>
					<value>2750</value>
					<notes>Uncommon, 55 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Battle</category>
						<category>Spell: Body Control</category>
						<category>Spell: Life</category>
						<category>Spell: Uncommon</category>
					</categories>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Breathe Water</description>
					<legality_class>4</legality_class>
					<value>270</value>
					<notes>Common, 27 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Charm</category>
						<category>Spell: Common</category>
						<category>Spell: Elemental</category>
						<category>Spell: Water</category>
					</categories>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Chain-Reaction Fireball</description>
					<legality_class>4</legality_class>
					<value>18750</value>
					<notes>Rare, 75 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Battle</category>
						<category>Spell: Creation</category>
						<category>Spell: Elemental</category>
						<category>Spell: Fire</category>
						<category>Spell: Rare</category>
					</categories>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Clone</description>
					<legality_class>4</legality_class>
					<value>920</value>
					<notes>Common, 92 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Common</category>
						<category>Spell: Life</category>
						<category>Spell: Necromancy</category>
						<category>Spell: Positive Material</category>
					</categories>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Color Spray</description>
					<legality_class>4</legality_class>
					<value>380</value>
					<notes>Common, 38 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Battle</category>
						<category>Spell: Common</category>
						<category>Spell: Elemental</category>
						<category>Spell: Light</category>
						<category>Spell: Radiance</category>
						<category>Spell: Transmutation</category>
					</categories>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Coma</description>
					<legality_class>4</legality_class>
					<value>430</value>
					<notes>Common, 43 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Body Control</category>
						<category>Spell: Common</category>
						<category>Spell: Life</category>
					</categories>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Combat Teleport</description>
					<legality_class>4</legality_class>
					<value>10000</value>
					<notes>Rare, 40 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Battle</category>
						<category>Spell: Rare</category>
						<category>Spell: Transmutation</category>
						<category>Spell: Transportation</category>
					</categories>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Coughing</description>
					<legality_class>4</legality_class>
					<value>200</value>
					<notes>Common, 20 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Body Control</category>
						<category>Spell: Common</category>
						<category>Spell: Life</category>
					</categories>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Cure Disease</description>
					<legality_class>4</legality_class>
					<value>410</value>
					<notes>Common, 41 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Common</category>
						<category>Spell: Healing</category>
						<category>Spell: Life</category>
					</categories>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Daze</description>
					<legality_class>4</legality_class>
					<value>230</value>
					<notes>Common, 23 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Body Control</category>
						<category>Spell: Common</category>
						<category>Spell: Life</category>
					</categories>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Dehydrate</description>
					<legality_class>4</legality_class>
					<value>110</value>
					<notes>Common, 11 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Battle</category>
						<category>Spell: Body Control</category>
						<category>Spell: Common</category>
						<category>Spell: Elemental</category>
						<category>Spell: Fire</category>
						<category>Spell: Salt</category>
						<category>Spell: Transmutation</category>
					</categories>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Detect Magic</description>
					<legality_class>4</legality_class>
					<value>130</value>
					<notes>Common, 13 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Common</category>
						<category>Spell: Divination</category>
						<category>Spell: Light</category>
						<category>Spell: Meta</category>
					</categories>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Drown</description>
					<legality_class>4</legality_class>
					<value>70</value>
					<notes>Common, 7 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Battle</category>
						<category>Spell: Body Control</category>
						<category>Spell: Common</category>
						<category>Spell: Elemental</category>
						<category>Spell: Life</category>
						<category>Spell: Water</category>
					</categories>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Drowsiness</description>
					<legality_class>4</legality_class>
					<value>170</value>
					<notes>Common, 17 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Battle</category>
						<category>Spell: Body Control</category>
						<category>Spell: Common</category>
						<category>Spell: Life</category>
					</categories>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Drunkenness</description>
					<legality_class>4</legality_class>
					<value>210</value>
					<notes>Common, 21 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Body Control</category>
						<category>Spell: Life</category>
					</categories>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Ecstasy</description>
					<legality_class>4</legality_class>
					<value>280</value>
					<notes>Common, 28 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Body Control</category>
						<category>Spell: Common</category>
						<category>Spell: Life</category>
					</categories>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Euphoria</description>
					<legality_class>4</legality_class>
					<value>210</value>
					<notes>Common, 21 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Body Control</category>
						<category>Spell: Common</category>
						<category>Spell: Life</category>
					</categories>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Explosive Fireball</description>
					<legality_class>4</legality_class>
					<value>270</value>
					<notes>Common, 27 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Battle</category>
						<category>Spell: Common</category>
						<category>Spell: Creation</category>
						<category>Spell: Elemental</category>
						<category>Spell: Fire</category>
					</categories>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Fireball</description>
					<legality_class>4</legality_class>
					<value>140</value>
					<notes>Common, 14 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Battle</category>
						<category>Spell: Common</category>
						<category>Spell: Creation</category>
						<category>Spell: Elemental</category>
						<category>Spell: Fire</category>
					</categories>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Flame Whip</description>
					<legality_class>4</legality_class>
					<value>900</value>
					<notes>Uncommon, 18 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Battle</category>
						<category>Spell: Creation</category>
						<category>Spell: Elemental</category>
						<category>Spell: Fire</category>
						<category>Spell: Uncommon</category>
					</categories>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Fly</description>
					<legality_class>4</legality_class>
					<value>590</value>
					<notes>Common, 59 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Air</category>
						<category>Spell: Charm</category>
						<category>Spell: Common</category>
						<category>Spell: Elemental</category>
						<category>Spell: Transportation</category>
					</categories>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Fortune's Bounty</description>
					<legality_class>4</legality_class>
					<value>30000</value>
					<notes>Very Rare or Common for Witches, 30 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Common</category>
						<category>Spell: Law</category>
						<category>Spell: Transmutation</category>
						<category>Spell: Very Rare</category>
						<category>Spell: Wild</category>
					</categories>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Frostbite</description>
					<legality_class>4</legality_class>
					<value>110</value>
					<notes>Common, 11 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Battle</category>
						<category>Spell: Common</category>
						<category>Spell: Elemental</category>
						<category>Spell: Ice</category>
						<category>Spell: Transmutation</category>
					</categories>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Haste Other</description>
					<legality_class>4</legality_class>
					<value>370</value>
					<notes>Common, 37 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Body Control</category>
						<category>Spell: Charm</category>
						<category>Spell: Common</category>
						<category>Spell: Time</category>
						<category>Spell: Transmutation</category>
					</categories>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Haste Self</description>
					<legality_class>4</legality_class>
					<value>2000</value>
					<notes>Uncommon, 40 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Charm</category>
						<category>Spell: Time</category>
						<category>Spell: Uncommon</category>
					</categories>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Heal</description>
					<legality_class>4</legality_class>
					<value>350</value>
					<notes>Common, 35 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Common</category>
						<category>Spell: Healing</category>
						<category>Spell: Life</category>
					</categories>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Heal II</description>
					<legality_class>4</legality_class>
					<value>990</value>
					<notes>Common, 99 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Common</category>
						<category>Spell: Healing</category>
						<category>Spell: Life</category>
					</categories>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Heart Attack</description>
					<legality_class>4</legality_class>
					<value>480</value>
					<notes>Common, 48 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Body Control</category>
						<category>Spell: Common</category>
						<category>Spell: Life</category>
						<category>Spell: Necromancy</category>
					</categories>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Knock Out</description>
					<legality_class>4</legality_class>
					<value>380</value>
					<notes>Common, 38 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Body Control</category>
						<category>Spell: Common</category>
						<category>Spell: Life</category>
					</categories>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Lightning Bolt</description>
					<legality_class>4</legality_class>
					<value>110</value>
					<notes>Common, 11 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Air</category>
						<category>Spell: Battle</category>
						<category>Spell: Common</category>
						<category>Spell: Creation</category>
						<category>Spell: Elemental</category>
						<category>Spell: Lightning</category>
						<category>Spell: Weather</category>
					</categories>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Magic Mirror</description>
					<legality_class>4</legality_class>
					<value>950</value>
					<notes>Common, 95 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Charm</category>
						<category>Spell: Common</category>
						<category>Spell: Divination</category>
						<category>Spell: Enchantment</category>
					</categories>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Magic Missile</description>
					<legality_class>4</legality_class>
					<value>510</value>
					<notes>Common, 51 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Battle</category>
						<category>Spell: Common</category>
						<category>Spell: Creation</category>
					</categories>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Moderate Pain</description>
					<legality_class>4</legality_class>
					<value>200</value>
					<notes>Common, 20 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Body Control</category>
						<category>Spell: Common</category>
						<category>Spell: Life</category>
					</categories>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Nauseate</description>
					<legality_class>4</legality_class>
					<value>210</value>
					<notes>Common, 21 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Body Control</category>
						<category>Spell: Common</category>
						<category>Spell: Life</category>
					</categories>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Paralysis</description>
					<legality_class>4</legality_class>
					<value>330</value>
					<notes>Common, 33 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Body Control</category>
						<category>Spell: Common</category>
						<category>Spell: Life</category>
					</categories>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Ray of Fatigue</description>
					<legality_class>4</legality_class>
					<value>210</value>
					<notes>Common, 21 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Battle</category>
						<category>Spell: Body Control</category>
						<category>Spell: Common</category>
						<category>Spell: Life</category>
						<category>Spell: Transmutation</category>
					</categories>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Retch</description>
					<legality_class>4</legality_class>
					<value>230</value>
					<notes>Common, 23 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Body Control</category>
						<category>Spell: Common</category>
						<category>Spell: Life</category>
					</categories>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Reveal the Weave</description>
					<legality_class>4</legality_class>
					<value>0</value>
					<notes>Unique, 24 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Divination</category>
						<category>Spell: Meta</category>
						<category>Spell: Unique</category>
					</categories>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Seizure</description>
					<legality_class>4</legality_class>
					<value>280</value>
					<notes>Common, 28 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Body Control</category>
						<category>Spell: Common</category>
						<category>Spell: Life</category>
					</categories>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Shield</description>
					<legality_class>4</legality_class>
					<value>300</value>
					<notes>Common, 30 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Battle</category>
						<category>Spell: Charm</category>
						<category>Spell: Common</category>
						<category>Spell: Protection</category>
					</categories>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Stun</description>
					<legality_class>4</legality_class>
					<value>180</value>
					<notes>Common, 18 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Body Control</category>
						<category>Spell: Common</category>
						<category>Spell: Life</category>
					</categories>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Suffocation</description>
					<legality_class>4</legality_class>
					<value>110</value>
					<notes>Common, 11 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Battle</category>
						<category>Spell: Body Control</category>
						<category>Spell: Common</category>
						<category>Spell: Life</category>
					</categories>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Summon Elemental (Air)</description>
					<legality_class>4</legality_class>
					<value>580</value>
					<notes>Common, 58 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Air</category>
						<category>Spell: Common</category>
						<category>Spell: Elemental</category>
						<category>Spell: Summoning</category>
					</categories>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Summon Elemental (Earth)</description>
					<legality_class>4</legality_class>
					<value>580</value>
					<notes>Common, 58 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Common</category>
						<category>Spell: Earth</category>
						<category>Spell: Elemental</category>
						<category>Spell: Summoning</category>
					</categories>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Summon Elemental (Fire)</description>
					<legality_class>4</legality_class>
					<value>580</value>
					<notes>Common, 58 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Common</category>
						<category>Spell: Elemental</category>
						<category>Spell: Fire</category>
						<category>Spell: Summoning</category>
					</categories>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Summon Elemental (Ice)</description>
					<legality_class>4</legality_class>
					<value>580</value>
					<notes>Common, 58 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Common</category>
						<category>Spell: Elemental</category>
						<category>Spell: Ice</category>
						<category>Spell: Summoning</category>
					</categories>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Summon Elemental (Water)</description>
					<legality_class>4</legality_class>
					<value>580</value>
					<notes>Common, 58 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Common</category>
						<category>Spell: Elemental</category>
						<category>Spell: Summoning</category>
						<category>Spell: Water</category>
					</categories>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Tipsiness</description>
					<legality_class>4</legality_class>
					<value>190</value>
					<notes>Common, 19 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Body Control</category>
						<category>Spell: Common</category>
						<category>Spell: Life</category>
					</categories>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Wall of Snakes</description>
					<legality_class>4</legality_class>
					<value>420</value>
					<notes>Common, 42 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Animal</category>
						<category>Spell: Common</category>
						<category>Spell: Guardian</category>
						<category>Spell: Protection</category>
						<category>Spell: Summoning</category>
					</categories>
				</equipment>
				<equipment version="3" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Water Walking</description>
					<legality_class>4</legality_class>
					<value>310</value>
					<notes>Common, 31 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Charm</category>
						<category>Spell: Common</category>
						<category>Spell: Elemental</category>
						<category>Spell: Transportation</category>
						<category>Spell: Water</category>
					</categories>
				</equipment>
			</equipment_container>
		</equipment_container>
		<equipment_container version="3" open="no" state="equipped">
			<description>Weapons</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<equipment version="3" state="equipped">
				<quantity>1</quantity>
				<description>Spear</description>
				<tech_level>0</tech_level>
				<legality_class>4</legality_class>
				<value>40</value>
				<weight>4 lb</weight>
				<reference>B273</reference>
				<melee_weapon>
					<damage>thr+2 imp</damage>
					<strength>9</strength>
					<usage>Thrust</usage>
					<reach>1*</reach>
					<parry>0</parry>
					<block>No</block>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Spear</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Polearm</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Staff</name>
						<modifier>-2</modifier>
					</default>
				</melee_weapon>
				<melee_weapon>
					<damage>thr+3 imp</damage>
					<strength>9&#8224;</strength>
					<usage>Thrust</usage>
					<reach>1,2*</reach>
					<parry>0</parry>
					<block>No</block>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Spear</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Polearm</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Staff</name>
						<modifier>-2</modifier>
					</default>
				</melee_weapon>
				<ranged_weapon>
					<damage>thr+3 imp</damage>
					<strength>9</strength>
					<usage>Thrown</usage>
					<accuracy>+2</accuracy>
					<range>x1/x1.5</range>
					<rate_of_fire>1</rate_of_fire>
					<shots>T(1)</shots>
					<bulk>-6</bulk>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Thrown Weapon</name>
						<specialization>Spear</specialization>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Spear Thrower</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Thrown Weapon</name>
						<specialization>Harpoon</specialization>
						<modifier>-2</modifier>
					</default>
				</ranged_weapon>
				<categories>
					<category>Melee Weapon</category>
					<category>Missile Weapon</category>
				</categories>
			</equipment>
			<equipment version="3" state="equipped">
				<quantity>1</quantity>
				<description>Spear (as Quarterstaff)</description>
				<tech_level>0</tech_level>
				<legality_class>4</legality_class>
				<value>0</value>
				<reference>B273</reference>
				<melee_weapon>
					<damage>sw+2 cr</damage>
					<strength>7&#8224;</strength>
					<usage>Swung</usage>
					<reach>1,2</reach>
					<parry>+2</parry>
					<block>No</block>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Staff</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Polearm</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Spear</name>
						<modifier>-2</modifier>
					</default>
				</melee_weapon>
				<melee_weapon>
					<damage>thr+2 cr</damage>
					<strength>7&#8224;</strength>
					<usage>Thrust</usage>
					<reach>1,2</reach>
					<parry>+2</parry>
					<block>No</block>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Staff</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Polearm</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Spear</name>
						<modifier>-2</modifier>
					</default>
				</melee_weapon>
				<categories>
					<category>Melee Weapon</category>
				</categories>
			</equipment>
		</equipment_container>
	</equipment_list>
	<print_settings printer="Microsoft XPS Document Writer" units="in">
		<orientation>Portrait</orientation>
		<width>8.5</width>
		<height>11</height>
		<top_margin>0.5</top_margin>
		<left_margin>0.5</left_margin>
		<bottom_margin>0.5</bottom_margin>
		<right_margin>0.5</right_margin>
		<ink_chromaticity>Monochrome</ink_chromaticity>
		<sides>Single</sides>
		<quality>Normal</quality>
	</print_settings>
</character>
